white card draw is often tied to creature abilities rather than spells alone
$0.35 Selesnya Keyrune Return to Ravnica $0.35 Izzet Keyrune Return to Ravnica $0.35 Golgari Cluestone Dragon's Maze $0.35 Simic Keyrune Gatecrash $0.35 Gruul Charm Gatecrash $0.35 Dimir Keyrune Gatecrash $0.35 Azorius Keyrune Return to Ravnica $0.35 Orzhov Keyrune Gatecrash $0.35 Gruul Cluestone Dragon's Maze $0.79 Gruul Signet Bloomburrow Commander Decks $0.35 Boros Keyrune Gatecrash $0.35 Rakdos Keyrune Return to Ravnica 0 results found
I generally run around 40 lands, if not more, with 3-5 of them being modal double-faced cards or landcyclerseither literal, la Generous Ent, or adjacent, like Bushwhackto keep my land count and spell count high
With friends both new and old sharing deck ideas, favorite cards, and stories from past events, it's an easy way to meet new people while playing a game you love
The Magic version is also a fairly interesting card, although you'll need to figure out a way of keeping it supplied with energy